Author
Dr.B.Geetha, Ramya J, Samyutha Ram
Keywords
Gamification; Higher Education; Learning.
Abstract
In higher education, gamification has become a potent pedagogical tool that is revolutionizing conventional teaching techniques by adding game-based components to improve learning outcomes, motivation, and student engagement. This Research paper examines the function of gamification in higher education, emphasizing how it affects instructional methods and student involvement. The study also looks at both the benefits and challenges of gamification, emphasizing how it can help students become more collaborative, critical thinkers, and problem solvers. The article also covers the best ways for teachers to successfully incorporate gamification into their lessons. The article also covers the best ways for teachers to successfully incorporate gamification into their lessons. This study highlights the importance of gamification in contemporary education and its role in creating a more dynamic and student-centered learning environment through a thorough examination of case studies and previous research.
References
[1] Islam Alomari, Hosam Al-Samarraie, Reem Yousef (2019), Universiti Sains Malaysia Al Falah University, “The Role of Gamification Techniques in Promoting Student Learning: https://pureportal.coventry.ac.uk/en/publications/the-role-of-gamification-techniques-in-promoting-student-learning.
[2] José-María Campillo-Ferrer, Pedro Miralles-Martínez, and Raquel Sánchez-Ibáñez (2020),”Gamification in Higher Education: Impact on Student Motivation and the Acquisition of Social and Civic Key Competencies”. https://doi.org/10.3390/su12124822.
[3] Guillermo M. Chans,May Portuguez Castro (2021), “Gamification as a Strategy to Increase Motivation and Engagement in Higher Education Chemistry Students”. https://doi.org/10.3390 /computers 10100132.
[4] Crystal Han-Huei Tsay, Alexander Kofinas, Jing Luo (2018),”Enhancing student learning experience withtechnology-mediatedgamification: An empirical study”.https://doi.org/ 10.1016 /j.compedu.2018.01.009.
[2] José-María Campillo-Ferrer, Pedro Miralles-Martínez, and Raquel Sánchez-Ibáñez (2020),”Gamification in Higher Education: Impact on Student Motivation and the Acquisition of Social and Civic Key Competencies”. https://doi.org/10.3390/su12124822.
[3] Guillermo M. Chans,May Portuguez Castro (2021), “Gamification as a Strategy to Increase Motivation and Engagement in Higher Education Chemistry Students”. https://doi.org/10.3390 /computers 10100132.
[4] Crystal Han-Huei Tsay, Alexander Kofinas, Jing Luo (2018),”Enhancing student learning experience withtechnology-mediatedgamification: An empirical study”.https://doi.org/ 10.1016 /j.compedu.2018.01.009.
Received: 23 June 2025
Accepted: 29 August 2025
Published: 03 September 2025
DOI: 10.30726/esij/v12.i3.2025.123008